Abnormal SIM Simulation Center - G3 Building

Angel said to Vampire "Boss, this is sexual harassment!!!" Anyway we got only abnormal things here.
天使對吸血鬼說:社長你性騷擾!!! 反正這裡就是沒有正常的東西啦~

~~Sim3 Only~~

Sorry I'm not taking reques.

All poses are poselist included

*2012.6.19 Announcement: You can retexture or do some mesh adjustment of my stuff. But please inform me after you released your retextured one. Also sign the credits of me.*
*2012.6.26 Announcement: You are free to comment in Chinese, Japanese or English. No other language please.*
*2013.1.30 UPDATE: You can find all my downloads at tab My Stuff*
*2013.?.? Announcement: NEVER EVER ask me about how to install package files. Read this.*

February 25, 2013

aWT Eyeball Cross-eyed Issue Fixed

aWT eyeball cross-eyed issue fixed for both male and female, teen to elder
The UV size is adjusted a little so the iris will be 0.96x smaller (very little difference). This fix another flowering iris issue.
(Publish is allowed by aWT Mark)

Two versions available for SimSkin and SimEyes shader, choose only one,
SimSkin: Compatible with aWT eye sliders, no glowing when turning into vampire, werewolf or ghost.
SimEyes, Uncompatible with aWT eye sliders, glowing compatible.

Replace aWT's original one (aWT_MSH_LOD0-Eyeball) with this. 

Download from my Google Driver

Original is HERE.

February 24, 2013

Aurora Skies Original Lighting Modified

Aurora skies original lighting with only aurora part replaced by my new aurora gradient from my newest ENV lighting v5.5.

Use it like other environment lighting tweak mods (Color ramp, weather ini, lighting, skycommon included) or put it into world file using S3pe (May need Decrap).

Download from my Google Driver

February 22, 2013

Environment lighting tweaks updated to v5.6 GOLD

See and download from this article

*2013/2/24 Updated to v5.6
Cloud at the sun side at sunrise and sunset revised to dark cloud.
Dynamic shadow files changed. Now with sun halo
Should be settled this time.

*2013/2/23 Updated to v5.5
Totally redrawn aurora with 10 transitions and gradient
Sky blue adjusted in daytime
Added new weather settings with different aurora probability
In 1.50, custom weather is not rotated anymore, so there are two version available.

*2013/2/22 Updated to v5.2
Sunset color adjusted
Overall lightness adjusted in Clear, Partly Cloudly, Aurora(Custom)
Aurora possibility changed from 5% to 20% (Regular) and 25% (MoreSunny)

February 17, 2013

Bake Normal Map from Bump Map in Blender

Normal map is a good way to add 3D effect on a low-poly mesh. However, lots of CC creators don't know how to use this. We see lots of creations with dark/shadow parts on the diffuse map to make it more 3D-looking. However, the dark/shadow parts will not change with light direction and sometimes they look flat and weird.

So here I write this tutorial to teach you how to make normal map from bump map for your creation in blender. (I'm not using MAYA or 3D Max so you have to figure it out yourself if you're using them.)

In this tutorial, I will create a cube with an embossed heart and engraved "I love you" on it.

February 10, 2013

OMSP Resizer FTPT and OBJD Fixed

My FTPT and OBJD setting is different from original OMSP.
(ex. You can sit on a chair put on OMSP or use items on OMSP, but you can't do that on my OMSP resizer.)
This issue has been fixed.
Please re-download OMSP Resizer from this article.
Also set a new category to surface, misc surface.

Only the FTPT and OBJD revised so you don't need to worry that your design will be lost.
Just replace the files.

February 5, 2013

Improved CAS Camera Angle

Sometimes I'm really tired of my SIMs face looked so different in CAS and Live mode.
However, after some testing, I found that the viewing angle in live mode we used to take is somehow different to EA did in CAS mode (Totoally horizontal).
So I just edited the camera setting ini for CAS mode.
I love the zoom-in improvement shimrod did in his Zoom-In CAS Camera mod. I just take his file so I can preserve his improved zoom-in function and changed the view angle when morphing SIMs face.