Abnormal SIM Simulation Center - G3 Building

Angel said to Vampire "Boss, this is sexual harassment!!!" Anyway we got only abnormal things here.
天使對吸血鬼說:社長你性騷擾!!! 反正這裡就是沒有正常的東西啦~

~~Sim3 Only~~

Sorry I'm not taking reques.

All poses are poselist included

*2012.6.19 Announcement: You can retexture or do some mesh adjustment of my stuff. But please inform me after you released your retextured one. Also sign the credits of me.*
*2012.6.26 Announcement: You are free to comment in Chinese, Japanese or English. No other language please.*
*2013.1.30 UPDATE: You can find all my downloads at tab My Stuff*
*2013.?.? Announcement: NEVER EVER ask me about how to install package files. Read this.*

July 30, 2012

Male Rectus Abdominis Muscle Definition V3 -- Default Replacement

In this version, I just did some distortion of original EA cutness map.
You can see I narrowed down the upper side of the six-pack a little, and adjusted them more spherical. I also narrowed down the whole six-pack verry little.

And in game....
(Skintone in this screenshot: Navetsea Glam)

**This is a default replacement of the texture of muscle definition slider.
Just simply paste it to your mods\package folder.
Delete any of my previous version, since this one is also a DR.**
**This muscle cutness normal map is different from body normal map. They SURELY can be used together.**

I only changed the rectus abdominis part.

Download from MEGA

Medieval Sword N1 and N2

I need some medieval swords to make story. There is one on MTS but the position is somehow not good and not reflective. So, here I made a sword.
Because of the EA limitation of shader......I tried lots of methods to made a reflective one.
And finally I changed the shader to "Phong" and it showed very good result! However, changing the shader made it un-recolorable in CAS. So I made a recolorable transparent membrane to cover on it. I tried my best to make the membrane almost unnoticeable.

So here are 3 versions of the sword.
N1: All Recolorable, only specular on the blade, no reflection.
N1 Shine: "Phong" shader, Reflective, Un-recolorable on the blade (gray).
N2 Shine: Membrane covered. All Recolorable.

The left one is specular only.
The right one is "Phong" shader.

July 29, 2012

Kijo Momiji (New Pictures)

I'm satisfied with the pattern I chose previously...
So I downloaded lots of patterns and recaptured some picture.

You may take Kureha from Onmyo-Za (陰陽座--紅葉) as BGM.

Midnight Summer Dream

Just my pictures of a contest named "Alice Cakes" in our forum.
The rule is "using my OMSP Resizer".

July 28, 2012

Kijo Momiji -- 鬼女紅葉

I only changed the make-up and eyebrow of Shichi Yukino.
You can google it if you are interested in this Japanese tale.

Original Snapshot

The red leaves effect is created by Chaos Effect Emitter,
by simply applying red color and increased emitrate to the original "leaves" effect.
I also decreased a little of the particle size so the leaves were smaller.

July 26, 2012

A New Small World--Banana Paradise

A small world with 3 community and 10 residential lots.
All lots are half in sea. So please do not delete or move any of the lots otherwise you will not be able to put it back.
For picture taking~~~~and building on the sea

Banana Paradise~~~

July 24, 2012

Transparent House, Shichi Yukino, Yamaji Kikou in a Tale of Winter Released

The main characters and their house in a Tale on Winter released.

New Stuff Failed.........

I was trying to make an OMSP Mirror, which can flip objects horizontally or vertically....
However......I got a transparent result......
Yeah....the face is also inverted......

I don't know if anyone is interested in this......XD
All I need is a "face inverter".........

July 23, 2012

A Tale of Winter

冬の物語 / A Tale of Winter

You can take this as BGM, GACKT 雪月花

July 14, 2012

OMSP Resizer (2013/2/10 FTPT & OBJD fixed)

*This stuff is based on OMSP (granthes) and OPHs, OE & OR (sims_reality).*

I found OE and OR are pretty useful, but hard to use with something.
So I just simply changed its script to OMSP and it worked.
I decided to made some variants with different scales.
Also I made new mesh for this one to mimic OMSP,
and overlay map to mark their scales.
Some parameters are also fixed and modified.

The upper-right is the original OMSP by granthes.
Others are nine OMSP Resizers I made.
Four reducers (25%, 33%, 50%, 75%)
and five enlargers (125%, 150%, 200%, 300%, 400%).

July 11, 2012

丑の刻参りセット Japanese Midnight Curse Set Available

As you have seen I posted previously.
Available Today~~~
There are 8 CAS parts, 2 objects and 3 poses in this pack.
All of them are separate package files so you can choose which to install.

July 9, 2012

Looking For Help!!!

I got some technical problem in converting the mesh into MLOD.
If you are interested in doing this for me, please contact me.
There are two meshes I want to convert into Decor for the new CC set (the cursing set).
Meshes (blender file and obj file available) and Texture are done. Only conversion needed.
I didn't use TSRW to make my CCs.
TSRW never ate my mesh. It crashed every time I imported my mesh....

Thanks for your help.

July 7, 2012

Next CC set will be....

Ushi no Koku Mairi Set
(Japanese Midnight Curse Set)

White Candles on head, Hammer, Nail, Hay Doll.......

Ooooo-------I love that~~~~~~~~~

There be four kinds of head available.
Two for cursing, two for the dead.

July 6, 2012


Kuraki Neko and hiser daughson (Combination of "His son" and "Her Daughter")
2012 LIVE SHOW!!!!

July 5, 2012

July 4, 2012

How to Use "Black Light"

Black Light is a very special light system in SIM3
When talking about the black light
I think most of you may say...
"My SIM became too dark..."
"The room became too bright"
"Too reflective..."

Here I just find something very interesting and useful part about the black light.
And I will show you here